
Eduflo took the fact that to increase character recognition a student needs constant, meaningful exposure to characters and decided that the best way to make this type of exposure attractive to students was by working it into a game. Eduflo found that by utilizing the story lines and fighting methods of an RPG, Chinese characters could be easily taught since their acquisition becomes fun for players. In addition, the community and socializing aspect of an MMORPG also helps to make playing the game an engaging social activity.

Every time a player confronts the game’s monsters (and there are a lot of them) the player not only sees a character on the monster, but also hears and sees the pronunciation of the character with each hit. In addition, the player is told the meaning of the character upon killing it, so that the player not only learns to recognize the shape of a character, but also its pronunciation and meaning. Since this method of learning focuses on training to recognize characters rather than testing, players have fun playing the game. After all, it really is a fun MMORPG and not a “game” which really only consists of constant, tedious testing.

In addition, players actively expand their character recognition and vocabulary through the process of obtaining new items and skills. These items and skills are used to modify their appearance, help them recover their health and magic skills while in a fight, and inflict more damage on monsters, As such, players have a high degree of motivation to learn about character construction and expand their vocabulary.
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