Recently the Korean Ministry of Culture, Sports and Tourism recently announced a push for educational games to become a part of the official curriculum in Korean schools. After tests that were administered from 2005 to 2008 in multiple grammar schools and high schools, playing online games was found to significantly raise students’ test scores. In fact, the average score of students on an English vocabulary test doubled, from 41.1 to 80.1 points, after playing educational internet games.
Cultivate the market for functional, educational games and to raise awareness of them. The ministry of Science and Technology has decided hereafter to change the negative recognition that games receive and contribute to the creation of a market for them.
A copy of the article with the original report in Korean can be found here.
Wednesday, February 4, 2009
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